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Let's Beat It Together!

DnD - Let's beat it together

YOGZULAYOGZULA 676 PointsToad Lord Battletoad
edited April 2016 in Beat It Together
The multitoad DnD stream is going to be rebooted as a 'let's beat it together' feature. What this means is that we seek more interaction from our friends and toad family, as well as anyone else that might be interested in participating in the campaign. This will work in a few ways that will become apparent below.

First is the decision making process. We'll be trying out twitch's feature for less stream delay. This means we will see what you type faster and can more readily interact with you. What I hope will be gained from this is that you can pitch ideas. "Punch the dwarf in the face!" "Steal the painting!" "Catapult yourself into the fortress!" - things like that. Our players will be reading the chat and might take some inspiration from your suggestions.

The second thing is becoming involved in the story itself through me, yogzula, your humble DM. I will play off of your imagination and roleplay characters you suggest, bring the party to places you suggest, and attack them with monsters that you suggest.

Character - this is where you can make a character. Most characters are not epic combat-ready badasses, so keep that in mind. Your character may just be the local butcher or tailor, but the more interesting the character concept is, the more potential it could become something more!

Name:
Gender:
Race:
Age:
Defining features (no more than 3 items)
: ie: A long, black beard. An eyepatch. a flowing purple cape embroidered with the emblem of a dragon.
Accent/speech mannerism: ie: Russian, stutters.
Attitude: ie: Arrogant

Backstory: Try to keep this relatively brief while also making it as interesting as possible. Think about interesting facts, a reason this person might be important or of interest to the party, motivating goals for the character to achieve, etc. They can be good or evil, it doesn't matter as long as they are interesting.


Place - Imagine any place. This can be a shop, a dungeon, a tavern or anything else that would constitute being a 'place'. If you want to be ambitious you can also make an entire town or city, more description will be required.

Name: ie: The Murkswallow Swamp, Dragon's Claw Inn
Environment: ie: Forest, Swamp, Mountainous, Cave, Dungeon, Tavern, Inn, Vendor
Description: What of interest is inside the place?
Character: I will use a character from above to populate the place. Or a monster from below, depending on the setting. If you have a recommendation, feel free.


Monster - This is pretty straightforward. Using the classic dnd 5e monster stat block... If you don't want to fill in the specific details, just fill out the 'flavor' sections. What does the monster look like and what kind of abilities does it have?

Name:
Physical appearance:
AC:
HP:
Damage:
Special abilities:



Encounters - Random encounters can be basically anything. A stampede, tornado, burglar pops out of a barrel, etc. Try to invent encounters that are versatile enough to be popped into the campaign at just about any point.


Comments

  • YOGZULAYOGZULA 676 PointsToad Lord Battletoad
    edited April 2016 Posts: 3,541
    Character - this is where you can make a character. Most characters are not epic combat-ready badasses, so keep that in mind. Your character may just be the local butcher or tailor, but the more interesting the character concept is, the more potential it could become something more!

    Name:
    Gender:
    Race:
    Age:
    Defining features
    :
    Accent/speech mannerisms:
    Attitude:

    Backstory:


    Place -: Imagine any place. This can be a shop, a dungeon, a tavern or anything else that would constitute being a 'place'. If you want to be ambitious you can also make an entire town or city, more description will be required.

    Name:
    Environment:
    Description:
    Character:


    Monster - This is pretty straightforward. Using the classic dnd 5e monster stat block... If you don't want to fill in the specific details, just fill out the 'flavor' sections. What does the monster look like and what kind of abilities does it have?

    Name:
    Physical appearance:
    AC:
    HP:
    Damage:
    Special abilities:



    Encounters - Random encounters can be basically anything. A stampede, tornado, burglar pops out of a barrel, etc. Try to invent encounters that are versatile enough to be popped into the campaign at just about any point.

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