With Divinity: Original Sin II in development I wanted to reflect on some of the things that made the first game great, specifically the multiplayer.  Divinity was not the first multiplayer RPG by any means, but it was the first to translate the feel of an RPG into a multiplayer environment most effectively.  Other multiplayer RPGs have abandoned interactive story driven gameplay in favor of guns, swords, explosives and giant purple dildos if we’re counting Saints Row as an RPG.

Divinity sacrifices none of its single player charm in its transition to multiplayer.  When a tough choice must be made, both players must make it.  Some people would see this as annoying, but the banter you can have with a friend when you disagree on a moral decision is worth having to occasionally bare witness to your sadistic friend torturing, murdering or otherwise violating an animal, person or thing.


Moral disagreements were perhaps my favorite element of Divinity: Original Sin.  With so many games abandoning choice driven gameplay that actually impacts the direction of the plot it was refreshing to see it thriving in a multiplayer environment.

Not only must you make decisions together, you must also fight together.  When you are playing by yourself you might imagine that achieving synergy between all members of a party is quite easy.  When you’re playing with a dopey friend you might find that he won’t do the things he is supposed to do and instead may spray oil all over groups of nearby fisherman and set them ablaze with fire magic, inciting a 12 man massacre that makes you fugitives for the rest of the game while also completely destroying an entire city’s primary food source.  This is the price you pay for your choice of friends.

Role-playing games in the past have basically been a giant sandbox for adults to play pretend with action figures where everything unfolded exactly as planned.  I believe that by introducing a couple of well selected friends to your sandbox that your experience will become more engaging, dynamic and interactive.

If you have not played Divinity: Original Sin multiplayer I urge you to grab a good friend and give it a shot, you won’t regret it.  I may have to give it another playthrough myself in anticipation of the second installment of the series.  I’m hoping that instead of a game of rock, papers, scissors to determine the outcome of disagreements that I can instead put my good friend in a sleeper hold until he says “uncle”.  It doesn’t seem fair that I might have to watch a magical talking tree have its face peeled off just because I lost a silly game, anyway.


About The Author


I'm into massive multiplayer online gaming communities. My online alter ego is 18 feet tall and has wings like an angels, but also like a demons. His name is Yogzula. Yogzula can fuck anything and he will and has. Women. Devils. Angels. Animals. If you meet me online by Grub's tavern, I will show you where the treasure is hidden.

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